""" This module contains shorthand functions for common queries to ease access from the UI """ from dsst_server.data_access import sql def get_episodes_for_season(season_id: int) -> list: """Load list of episodes for a specific season :param season_id: ID of a season :return: List of sql.Episode or empty list """ try: return list(sql.Season.get(sql.Season.id == season_id).episodes) except sql.Episode.DoesNotExist: return [] def get_player_deaths_for_season(season_id: int, player_id: int) -> int: """Load all the aggregate count of all deaths for a player in a given season :param season_id: ID of a season :param player_id: ID of a player :return: Number of deaths of the player in the season """ deaths = 0 for episode in list(sql.Season.get(sql.Season.id == season_id).episodes): deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id]) return deaths def get_player_victories_for_season(season_id: int, player_id: int) -> int: """Load all the aggregate count of all victories for a player in a given season :param season_id: ID of a season :param player_id: ID of a player :return: Number of all victories of the player in the season """ victories = 0 for episode in list(sql.Season.get(sql.Season.id == season_id).episodes): victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id]) return victories def players_for_season(season_id: int) -> set: season_eps = list(sql.Season.get(sql.Season.id == season_id).episodes) players = set() for ep in season_eps: players.update([player for player in ep.players]) return players def enemy_attempts(enemy_id: int) -> int: return sql.Death.select().where(sql.Death.enemy == enemy_id).count() def create_tables(): """Create all database tables""" models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty, sql.Episode.players.get_through_model()] for model in models: model.create_table() def drop_tables(): """Drop all data in database""" models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty, sql.Episode.players.get_through_model()] sql.db.drop_tables(models)