""" This module contains UI functions for displaying different dialogs """ from gi.repository import Gtk def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str: """ Simple modal dialog for entering a string value :param builder: GtkBuilder with loaded dialogs.glade file :param title: Dialog title :param value: Pre set value for dialog :return: """ dialog = builder.get_object("nameEnterDialog") # type: Gtk.Dialog dialog.set_transient_for(builder.get_object("main_window")) dialog.set_title(title) entry = builder.get_object("nameEnterEntry") if value: entry.set_text(value) entry.grab_focus() result = dialog.run() dialog.hide() if result == Gtk.ResponseType.OK: return entry.get_text() else: return value def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode): """ Shows a dialog to edit an episode :param builder: GtkBuilder with loaded 'dialogs.glade' :param title: Title of the dialog window :param season_id: Season to witch the episode should be added :param episode: (Optional) Existing episode to edit :return True if changes where saved False if discarded """ pass # # Set up the dialog # dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog # dialog.set_transient_for(builder.get_object("main_window")) # dialog.set_title(title) # with sql.db.atomic(): # if not episode: # nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1 # episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(), # season=season_id) # # Set episode number # builder.get_object("episode_no_spin_button").set_value(episode.number) # # Set episode date # builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year) # builder.get_object('episode_calendar').select_day(episode.date.day) # # Set participants for the episode # builder.get_object('episode_players_store').clear() # for player in episode.players: # builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id]) # # result = dialog.run() # dialog.hide() # # if result != Gtk.ResponseType.OK: # sql.db.rollback() # return False # # # Save all changes to Database # player_ids = [row[0] for row in builder.get_object('episode_players_store')] # # Insert new Players # episode.players = sql.Player.select().where(sql.Player.id << player_ids) # # Update Date of the Episode # cal_value = builder.get_object('episode_calendar').get_date() # selected_date = datetime(*cal_value).date() # episode.date = selected_date, # episode.number = int(builder.get_object("episode_no_spin_button").get_value()) # episode.name = builder.get_object("episode_name_entry").get_text() # episode.save() # return True def show_manage_players_dialog(builder: Gtk.Builder, title: str): """Show a dialog for managing player base data. :param builder: Gtk.Builder object :param title: Title for the dialog """ dialog = builder.get_object("manage_players_dialog") # type: Gtk.Dialog dialog.set_transient_for(builder.get_object("main_window")) dialog.run() dialog.hide() def show_manage_enemies_dialog(builder: Gtk.Builder, season_id: int): dialog = builder.get_object("manage_enemies_dialog") # type: Gtk.Dialog dialog.set_transient_for(builder.get_object("main_window")) dialog.run() dialog.hide() def show_manage_drinks_dialog(builder: Gtk.Builder): dialog = builder.get_object("manage_drinks_dialog") # type: Gtk.Dialog dialog.set_transient_for(builder.get_object("main_window")) dialog.run() dialog.hide() def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death): pass # """Show a dialog for editing or creating death events. # :param builder: A Gtk.Builder object # :param episode_id: ID to witch the death event belongs to # :param death: (Optional) Death event witch should be edited # :return: Gtk.ResponseType of the dialog # """ # dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog # dialog.set_transient_for(builder.get_object("main_window")) # with sql.db.atomic(): # if death: # index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id) # builder.get_object('edit_death_enemy_combo').set_active(index) # # # TODO Default drink should be set in config # default_drink = sql.Drink.get().name # store = builder.get_object('player_penalties_store') # store.clear() # for player in builder.get_object('episode_players_store'): # store.append([None, player[1], default_drink, player[0]]) # # # Run the dialog # result = dialog.run() # dialog.hide() # if result != Gtk.ResponseType.OK: # sql.db.rollback() # return result # # # Collect info from widgets and save to database # player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0) # enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3) # comment = builder.get_object('edit_death_comment_entry').get_text() # if not death: # death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment) # # store = builder.get_object('player_penalties_store') # size = builder.get_object('edit_death_size_spin').get_value() # for entry in store: # drink_id = sql.Drink.get(sql.Drink.name == entry[2]) # sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id) # # return result def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory): pass # """Show a dialog for editing or creating victory events. # :param builder: A Gtk.Builder object # :param episode_id: ID to witch the victory event belongs to # :param victory: (Optional) Victory event witch should be edited # :return: Gtk.ResponseType of the dialog # """ # dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog # dialog.set_transient_for(builder.get_object("main_window")) # with sql.db.atomic(): # if victory: # infos = [['edit_victory_player_combo', victory.player.id], # ['edit_victory_enemy_combo', victory.enemy.id]] # for info in infos: # combo = builder.get_object(info[0]) # index = util.get_index_of_combo_model(combo, 0, info[1]) # combo.set_active(index) # builder.get_object('victory_comment_entry').set_text(victory.info) # # # Run the dialog # result = dialog.run() # dialog.hide() # if result != Gtk.ResponseType.OK: # sql.db.rollback() # return result # # # Collect info from widgets and save to database # player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0) # enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3) # comment = builder.get_object('victory_comment_entry').get_text() # if not victory: # sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment) # else: # victory.player = player_id # victory.enemy = enemy_id # victory.info = comment # victory.save() # # return result