import pickle import socket from data_access import sql from common import util, models PORT = 12345 HOST = socket.gethostname() BUFFER_SIZE = 1024 class DsstServer: def __init__(self): self.socket_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM) print('Created socket') self.socket_server.bind((HOST, PORT)) print(f'Bound socket to {PORT} on host {HOST}') def run(self): self.socket_server.listen(5) print('Socket is listening') while True: client, address = self.socket_server.accept() try: print(f'Connection from {address}') data = util.recv_msg(client) request = pickle.loads(data) print(f'Received data: {request}') dummy = models.Player() dummy.name = 'Player 1' dummy.hex_id = '0xC2' dummy.deaths = [1, 2, 3] util.send_msg(client, pickle.dumps(dummy)) finally: client.close() print('Connection to client closed') if __name__ == '__main__': server = DsstServer() server.run()