from collections import Counter from gi.repository import Gtk from data_access import sql, sql_func from dsst_gtk3 import util def reload_base_data(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'): """Reload function for all base data witch is not dependant on a selected season or episode :param app: GtkUi instance :param builder: Gtk.Builder with loaded UI """ # Rebuild all players store builder.get_object('all_players_store').clear() for player in sql.Player.select(): builder.get_object('all_players_store').append([player.id, player.name, player.hex_id]) # Rebuild drink store builder.get_object('drink_store').clear() for drink in sql.Drink.select(): builder.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)]) # Rebuild seasons store combo = builder.get_object('season_combo_box') # type: Gtk.ComboBox active = combo.get_active() with util.block_handler(combo, app.handlers.do_season_selected): store = builder.get_object('seasons_store') store.clear() for season in sql.Season.select().order_by(sql.Season.number): store.append([season.id, season.game_name]) combo.set_active(active) def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int): """Reload all data that is dependant on a selected season :param app: GtkUi instance :param builder: Gtk.Builder with loaded UI :param season_id: ID of the season for witch to load data """ # Rebuild episodes store selection = builder.get_object('episodes_tree_view').get_selection() with util.block_handler(selection, app.handlers.on_selected_episode_changed): model, selected_paths = selection.get_selected_rows() model.clear() for episode in sql_func.get_episodes_for_season(season_id): model.append([episode.id, episode.name, str(episode.date), episode.number]) if selected_paths: selection.select_path(selected_paths[0]) def reload_season_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int): """Load statistic data for selected season :param builder: Gtk.Builder with loaded UI :param app: GtkUi instance :param season_id: ID of the season for witch to load data """ player_stats = {} for episode in sql_func.get_episodes_for_season(season_id): for player in episode.players: player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id), sql_func.get_player_victories_for_season(season_id, player.id)] store = builder.get_object('player_season_store') store.clear() for name, stats in player_stats.items(): store.append([name, stats[0], stats[1]]) # Load enemy stats for season season = sql.Season.get(sql.Season.id == season_id) enemy_stats = { enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id] for enemy in season.enemies} store = builder.get_object('enemy_season_store') store.clear() for name, stats in enemy_stats.items(): store.append([name, stats[0], stats[1], stats[2]]) def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id: int): """Reload all data that is dependant on a selected episode :param builder: builder: Gtk.Builder with loaded UI :param app: app: GtkUi instance :param episode_id: ID of the episode for witch to load data """ episode = sql.Episode.get(sql.Episode.id == episode_id) store = builder.get_object('episode_players_store') store.clear() for player in episode.players: store.append([player.id, player.name, player.hex_id]) # Reload death store for notebook view store = builder.get_object('episode_deaths_store') store.clear() for death in episode.deaths: penalties = [x.drink.name for x in death.penalties] penalties = [f'{number}x {drink}' for drink, number in Counter(penalties).items()] penalty_string = ', '.join(penalties) store.append([death.id, death.player.name, death.enemy.name, penalty_string]) # Reload victory store for notebook view store = builder.get_object('episode_victories_store') store.clear() for victory in episode.victories: store.append([victory.id, victory.player.name, victory.enemy.name, victory.info]) # Stat grid builder.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name)) builder.get_object('ep_death_count_label').set_text(str(len(episode.deaths))) drink_count = sum(len(death.penalties) for death in episode.deaths) builder.get_object('ep_drinks_label').set_text(str(drink_count)) builder.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths))) dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths) l_booze = round(dl_booze / 10, 2) builder.get_object('ep_booze_label').set_text('{}l'.format(l_booze)) dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths) ml_booze = round(dl_booze * 10, 0) builder.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze)) enemy_list = [death.enemy.name for death in episode.deaths] sorted_list = Counter(enemy_list).most_common(1) if sorted_list: enemy_name, deaths = sorted_list[0] builder.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)') def fill_list_store(store: Gtk.ListStore, models: list): store.clear() for model in models: pass