Add build script.
This commit is contained in:
18
build.py
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18
build.py
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@@ -0,0 +1,18 @@
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"""
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Package application using zipapp into an executable zip archive
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"""
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import os
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import zipapp
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INTERPRETER = '/usr/bin/env python3'
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SOURCE_PATH = 'dsst'
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TARGET_FILENAME = 'dsst'
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# The bundled file should be placed into the build directory
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target_path = os.path.join(os.path.dirname(__file__), 'build')
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# Make sure it exists
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if not os.path.isdir(target_path):
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os.mkdir(target_path)
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target = os.path.join(target_path, TARGET_FILENAME)
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# Create archive
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zipapp.create_archive(source=SOURCE_PATH, target=target, interpreter=INTERPRETER)
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10
dsst/__main__.py
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10
dsst/__main__.py
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@@ -0,0 +1,10 @@
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import sys
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import os.path
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# Add current directory to python path
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path = os.path.realpath(os.path.abspath(__file__))
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sys.path.insert(0, os.path.dirname(path))
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from dsst_gtk3 import gtk_ui
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if __name__ == '__main__':
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gtk_ui.main()
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@@ -3,6 +3,7 @@ gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from gi.repository import Gtk
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from datetime import datetime
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from datetime import datetime
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from dsst_sql import sql
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from dsst_sql import sql
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from dsst_gtk3 import util
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def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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@@ -105,3 +106,41 @@ def show_manage_drinks_dialog(builder: Gtk.Builder):
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result = dialog.run()
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result = dialog.run()
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dialog.hide()
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dialog.hide()
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return result
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return result
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def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None):
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dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.connection.atomic():
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if death:
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index = util.Util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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builder.get_object('edit_death_enemy_combo').set_active(index)
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# TODO Default drink should be set in config
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default_drink = sql.Drink.get().name
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store = builder.get_object('player_penalties_store')
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store.clear()
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for player in builder.get_object('episode_players_store'):
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store.append([None, player[1], default_drink, player[0]])
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.connection.rollback()
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return False
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# Collect info from widgets and save to database
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player_id = util.Util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
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enemy_id = util.Util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
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comment = builder.get_object('edit_death_comment_entry').get_text()
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if not death:
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death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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store = builder.get_object('player_penalties_store')
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size = builder.get_object('edit_death_size_spin').get_value()
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for entry in store:
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drink_id = sql.Drink.get(sql.Drink.name == entry[2])
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sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
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return True
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@@ -9,14 +9,18 @@ from dsst_gtk3 import util
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from dsst_sql import sql, sql_func
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from dsst_sql import sql, sql_func
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class DSSTGtkUi:
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class GtkUi:
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""" The main UI class """
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""" The main UI class """
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def __init__(self):
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def __init__(self):
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# Load Glade UI files
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# Load Glade UI files
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self.ui = Gtk.Builder()
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self.ui = Gtk.Builder()
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self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'window.glade'))
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glade_resources = [
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self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'dialogs.glade'))
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['dsst_gtk3', 'resources', 'glade', 'window.glade'],
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['dsst_gtk3', 'resources', 'glade', 'dialogs.glade']
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]
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for path in glade_resources:
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self.ui.add_from_string(util.Util.load_ui_resource_string(path))
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# Connect signal handlers to UI
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# Connect signal handlers to UI
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self.handlers = handlers.Handlers(self)
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self.handlers = handlers.Handlers(self)
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self.ui.connect_signals(self.handlers)
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self.ui.connect_signals(self.handlers)
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@@ -45,14 +49,20 @@ class DSSTGtkUi:
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for season in sql.Season.select().order_by(sql.Season.number):
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for season in sql.Season.select().order_by(sql.Season.number):
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store.append([season.id, season.game_name])
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store.append([season.id, season.game_name])
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def reload_for_season(self, season_id):
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# Reload after season was changed ##################################################################################
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def reload_for_season(self):
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season_id = self.get_selected_season_id()
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if season_id is None or season_id == -1:
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if season_id is None or season_id == -1:
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return
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return
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# Rebuild episodes store
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# Rebuild episodes store
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ep_id = self.get_selected_episode_id()
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selection = self.ui.get_object('episodes_tree_view').get_selection()
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# selection.handler_block_by_func(self.handlers.on_selected_episode_changed)
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store = self.ui.get_object('episodes_store')
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store = self.ui.get_object('episodes_store')
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store.clear()
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store.clear()
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for episode in sql_func.get_episodes_for_season(season_id):
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for episode in sql_func.get_episodes_for_season(season_id):
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store.append([episode.id, episode.number, str(episode.date)])
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store.append([episode.id, episode.number, str(episode.date)])
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# Load player stats for season
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# Load player stats for season
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player_stats = {}
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player_stats = {}
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for episode in sql_func.get_episodes_for_season(season_id):
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for episode in sql_func.get_episodes_for_season(season_id):
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@@ -64,20 +74,31 @@ class DSSTGtkUi:
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for name, stats in player_stats.items():
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for name, stats in player_stats.items():
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store.append([name, stats[0], stats[1]])
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store.append([name, stats[0], stats[1]])
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# Load enemy stats for season
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# Load enemy stats for season
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enemy_stats = {enemy.name: [0, 0] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
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enemy_stats = {enemy.name: [0, 0, enemy.id] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
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store = self.ui.get_object('enemy_season_store')
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store = self.ui.get_object('enemy_season_store')
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store.clear()
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store.clear()
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for name, stats in enemy_stats.items():
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for name, stats in enemy_stats.items():
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store.append([name, stats[0], stats[1]])
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store.append([name, stats[0], stats[1], stats[2]])
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def reload_for_episode(self, episode_id):
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# Reload after episode was changed #################################################################################
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pass
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def reload_for_episode(self):
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episode_id = self.get_selected_episode_id()
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if not episode_id:
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return
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store = self.ui.get_object('episode_players_store')
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store.clear()
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for player in sql.Episode.get(sql.Episode.id == self.get_selected_episode_id()).players:
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store.append([player.id, player.name, player.hex_id])
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def get_selected_season_id(self):
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def get_selected_season_id(self):
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season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
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season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
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return season_id if season_id != -1 else None
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return season_id if season_id != -1 else None
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def get_selected_episode_id(self):
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(model, tree_iter) = self.ui.get_object('episodes_tree_view').get_selection().get_selected()
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return model.get_value(tree_iter, 0) if tree_iter else None
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if __name__ == '__main__':
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DSSTGtkUi()
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def main():
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GtkUi()
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Gtk.main()
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Gtk.main()
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@@ -1,10 +1,15 @@
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from dsst_gtk3.gtk_ui import DSSTGtkUi
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from dsst_gtk3 import dialogs, gtk_ui
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from dsst_sql import sql
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from dsst_gtk3 import dialogs, util
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class CenterHandlers:
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class CenterHandlers:
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def __init__(self, app: DSSTGtkUi):
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def __init__(self, app: 'gtk_ui.GtkUi'):
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self.app = app
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self.app = app
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def do_add_death(self, *_):
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def do_add_death(self, *_):
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pass
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ep_id = self.app.get_selected_episode_id()
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result = dialogs.show_edit_death_dialog(self.app.ui, ep_id)
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if result:
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self.app.reload_for_season()
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def on_penalty_drink_changed(self, widget, path, text):
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self.app.ui.get_object('player_penalties_store')[path][2] = text
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@@ -1,10 +1,9 @@
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from dsst_gtk3.gtk_ui import DSSTGtkUi
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from dsst_gtk3 import dialogs, util, gtk_ui
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from dsst_gtk3 import dialogs, util
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from dsst_sql import sql
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from dsst_sql import sql
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class DialogHandlers:
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class DialogHandlers:
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def __init__(self, app: DSSTGtkUi):
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def __init__(self, app: 'gtk_ui.GtkUi'):
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self.app = app
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self.app = app
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def do_add_player_to_episode(self, combo):
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def do_add_player_to_episode(self, combo):
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@@ -20,7 +19,7 @@ class DialogHandlers:
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store.append([player_id, player.name, player.hex_id])
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store.append([player_id, player.name, player.hex_id])
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def do_add_enemy(self, entry):
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def do_add_enemy(self, entry):
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if entry.get_text:
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if entry.get_text():
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store = self.app.ui.get_object('enemy_season_store')
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store = self.app.ui.get_object('enemy_season_store')
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enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
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enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
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store.append([enemy.name, False, 0])
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store.append([enemy.name, False, 0])
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@@ -30,7 +29,7 @@ class DialogHandlers:
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result = dialogs.show_manage_drinks_dialog(self.app.ui)
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result = dialogs.show_manage_drinks_dialog(self.app.ui)
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def do_add_drink(self, entry):
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def do_add_drink(self, entry):
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if entry.get_text:
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if entry.get_text():
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store = self.app.ui.get_object('drink_store')
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store = self.app.ui.get_object('drink_store')
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drink = sql.Drink.create(name=entry.get_text(), vol='0')
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drink = sql.Drink.create(name=entry.get_text(), vol='0')
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store.append([drink.id, drink.name, drink.vol])
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store.append([drink.id, drink.name, drink.vol])
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@@ -6,6 +6,8 @@ from dsst_gtk3.handlers.players import PlayerHandlers
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from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
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from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
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from dsst_gtk3.handlers.center_handlers import CenterHandlers
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from dsst_gtk3.handlers.center_handlers import CenterHandlers
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from dsst_sql import sql
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class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandlers):
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class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandlers):
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""" Class containing all signal handlers for the GTK GUI """
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""" Class containing all signal handlers for the GTK GUI """
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@@ -25,4 +27,11 @@ class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandler
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""" Signal will be sent when app should close
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""" Signal will be sent when app should close
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:param args: Arguments to the delete event
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:param args: Arguments to the delete event
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"""
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"""
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Gtk.main_quit()
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Gtk.main_quit()
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# DEBUG Functions ##################################################################################################
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@staticmethod
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def do_delete_database(*_):
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sql.drop_tables()
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sql.create_tables()
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@@ -1,11 +1,9 @@
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from datetime import datetime
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from dsst_gtk3.gtk_ui import DSSTGtkUi
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from dsst_sql import sql
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from dsst_sql import sql
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from dsst_gtk3 import dialogs, util
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from dsst_gtk3 import dialogs, gtk_ui
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class LeftColumnHandlers:
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class LeftColumnHandlers:
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def __init__(self, app: DSSTGtkUi):
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def __init__(self, app: 'gtk_ui.GtkUi'):
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self.app = app
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self.app = app
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def do_add_season(self, *_):
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def do_add_season(self, *_):
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@@ -15,11 +13,14 @@ class LeftColumnHandlers:
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self.app.reload_seasons()
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self.app.reload_seasons()
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def do_season_selected(self, *_):
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def do_season_selected(self, *_):
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self.app.reload_for_season(self.app.get_selected_season_id())
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self.app.reload_for_season()
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def do_add_episode(self, *_):
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def do_add_episode(self, *_):
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season_id = self.app.get_selected_season_id()
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season_id = self.app.get_selected_season_id()
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if not season_id:
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if not season_id:
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return
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return
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episode = dialogs.show_episode_dialog(self.app.ui, 'Create new Episode', season_id)
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episode = dialogs.show_episode_dialog(self.app.ui, 'Create new Episode', season_id)
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self.app.reload_for_season(season_id)
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self.app.reload_for_season()
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def on_selected_episode_changed(self, *_):
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self.app.reload_for_episode()
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@@ -1,10 +1,9 @@
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from dsst_gtk3.gtk_ui import DSSTGtkUi
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from dsst_gtk3 import dialogs, gtk_ui
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from dsst_gtk3 import dialogs, util
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from dsst_sql import sql
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from dsst_sql import sql
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class PlayerHandlers:
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class PlayerHandlers:
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def __init__(self, app: DSSTGtkUi):
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def __init__(self, app: 'gtk_ui.GtkUi'):
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self.app = app
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self.app = app
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def do_manage_players(self, *_):
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def do_manage_players(self, *_):
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File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,7 @@
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import os
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from zipfile import ZipFile
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class Util:
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class Util:
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@staticmethod
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@staticmethod
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def get_combo_value(combo, index: int):
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def get_combo_value(combo, index: int):
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@@ -7,3 +11,33 @@ class Util:
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return combo.get_model().get_value(tree_iter, index)
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return combo.get_model().get_value(tree_iter, index)
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else:
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else:
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return -1
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return -1
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@staticmethod
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def get_index_of_combo_model(combo, column: int, value: int):
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model = combo.get_model()
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return [model.index(entry) for entry in model if entry[column] == value]
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@staticmethod
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def load_ui_resource_string(resource_path: list) -> str:
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""" Load content of Glade UI files from resources path
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:param resource_path: List of directory names from 'dsst' base directory
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:return: String content of the Glade file
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"""
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if os.path.isdir(os.path.dirname(__file__)):
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return Util.load_ui_resource_from_file(resource_path)
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else:
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return Util.load_ui_resource_from_archive(resource_path)
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@staticmethod
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def load_ui_resource_from_file(resource_path: list) -> str:
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project_base_dir = os.path.dirname(os.path.dirname(__file__))
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full_path = os.path.join(project_base_dir, *resource_path)
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||||||
|
with open(full_path, 'r') as file:
|
||||||
|
return file.read()
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def load_ui_resource_from_archive(resource_path: list) -> str:
|
||||||
|
zip_path = os.path.dirname(os.path.dirname(__file__))
|
||||||
|
with ZipFile(zip_path, 'r') as archive:
|
||||||
|
return archive.read(str(os.path.join(*resource_path))).decode('utf-8')
|
||||||
|
|||||||
@@ -58,13 +58,23 @@ class Death(Model):
|
|||||||
info = CharField(null=True)
|
info = CharField(null=True)
|
||||||
player = ForeignKeyField(Player)
|
player = ForeignKeyField(Player)
|
||||||
enemy = ForeignKeyField(Enemy)
|
enemy = ForeignKeyField(Enemy)
|
||||||
penalty = ForeignKeyField(Drink)
|
|
||||||
episode = ForeignKeyField(Episode, backref='deaths')
|
episode = ForeignKeyField(Episode, backref='deaths')
|
||||||
|
|
||||||
class Meta:
|
class Meta:
|
||||||
database = connection
|
database = connection
|
||||||
|
|
||||||
|
|
||||||
|
class Penalty(Model):
|
||||||
|
id = AutoField()
|
||||||
|
size = DecimalField()
|
||||||
|
ForeignKeyField(Drink)
|
||||||
|
ForeignKeyField(Player, backref='penalties')
|
||||||
|
ForeignKeyField(Death, backref='penalties')
|
||||||
|
|
||||||
|
class Meta:
|
||||||
|
database = connection
|
||||||
|
|
||||||
|
|
||||||
class Victory(Model):
|
class Victory(Model):
|
||||||
id = AutoField()
|
id = AutoField()
|
||||||
info = CharField(null=True)
|
info = CharField(null=True)
|
||||||
@@ -77,8 +87,11 @@ class Victory(Model):
|
|||||||
|
|
||||||
|
|
||||||
def create_tables():
|
def create_tables():
|
||||||
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Episode.players.get_through_model()]
|
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
|
||||||
for model in models:
|
for model in models:
|
||||||
model.create_table()
|
model.create_table()
|
||||||
|
|
||||||
|
|
||||||
|
def drop_tables():
|
||||||
|
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
|
||||||
|
connection.drop_tables(models)
|
||||||
|
|||||||
Reference in New Issue
Block a user