Add build script.
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@@ -9,14 +9,18 @@ from dsst_gtk3 import util
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from dsst_sql import sql, sql_func
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class DSSTGtkUi:
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class GtkUi:
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""" The main UI class """
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def __init__(self):
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# Load Glade UI files
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self.ui = Gtk.Builder()
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self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'window.glade'))
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self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'dialogs.glade'))
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glade_resources = [
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['dsst_gtk3', 'resources', 'glade', 'window.glade'],
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['dsst_gtk3', 'resources', 'glade', 'dialogs.glade']
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]
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for path in glade_resources:
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self.ui.add_from_string(util.Util.load_ui_resource_string(path))
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# Connect signal handlers to UI
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self.handlers = handlers.Handlers(self)
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self.ui.connect_signals(self.handlers)
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@@ -45,14 +49,20 @@ class DSSTGtkUi:
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for season in sql.Season.select().order_by(sql.Season.number):
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store.append([season.id, season.game_name])
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def reload_for_season(self, season_id):
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# Reload after season was changed ##################################################################################
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def reload_for_season(self):
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season_id = self.get_selected_season_id()
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if season_id is None or season_id == -1:
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return
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# Rebuild episodes store
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ep_id = self.get_selected_episode_id()
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selection = self.ui.get_object('episodes_tree_view').get_selection()
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# selection.handler_block_by_func(self.handlers.on_selected_episode_changed)
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store = self.ui.get_object('episodes_store')
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store.clear()
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for episode in sql_func.get_episodes_for_season(season_id):
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store.append([episode.id, episode.number, str(episode.date)])
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# Load player stats for season
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player_stats = {}
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for episode in sql_func.get_episodes_for_season(season_id):
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@@ -64,20 +74,31 @@ class DSSTGtkUi:
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for name, stats in player_stats.items():
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store.append([name, stats[0], stats[1]])
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# Load enemy stats for season
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enemy_stats = {enemy.name: [0, 0] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
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enemy_stats = {enemy.name: [0, 0, enemy.id] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
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store = self.ui.get_object('enemy_season_store')
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store.clear()
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for name, stats in enemy_stats.items():
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store.append([name, stats[0], stats[1]])
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store.append([name, stats[0], stats[1], stats[2]])
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def reload_for_episode(self, episode_id):
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pass
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# Reload after episode was changed #################################################################################
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def reload_for_episode(self):
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episode_id = self.get_selected_episode_id()
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if not episode_id:
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return
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store = self.ui.get_object('episode_players_store')
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store.clear()
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for player in sql.Episode.get(sql.Episode.id == self.get_selected_episode_id()).players:
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store.append([player.id, player.name, player.hex_id])
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def get_selected_season_id(self):
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season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
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return season_id if season_id != -1 else None
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def get_selected_episode_id(self):
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(model, tree_iter) = self.ui.get_object('episodes_tree_view').get_selection().get_selected()
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return model.get_value(tree_iter, 0) if tree_iter else None
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if __name__ == '__main__':
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DSSTGtkUi()
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def main():
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GtkUi()
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Gtk.main()
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