Move reloading functions to separate module.
This commit is contained in:
@@ -1,14 +1,9 @@
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from collections import Counter
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import gi
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import gi
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import math
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import os
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import os
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gi.require_version('Gtk', '3.0')
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from gi.repository import Gtk
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from dsst_gtk3.handlers import handlers
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from dsst_gtk3.handlers import handlers
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from dsst_gtk3 import util
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from dsst_gtk3 import util, reload
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from dsst_sql import sql, sql_func
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from dsst_sql import sql, sql_func
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@@ -36,109 +31,24 @@ class GtkUi:
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self.set_db_status_label(db_config)
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self.set_db_status_label(db_config)
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# Create database if not exists
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# Create database if not exists
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sql_func.create_tables()
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sql_func.create_tables()
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self.reload()
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self.reload_base_data()
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def reload(self):
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reload.reload_base_data(self.ui, self)
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season_id = self.get_selected_season_id()
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if season_id:
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reload.reload_episodes(self.ui, self, season_id)
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reload.reload_season_stats(self.ui, self, season_id)
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else:
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return
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episode_id = self.get_selected_episode_id()
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if episode_id:
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reload.reload_episode_stats(self.ui, self, episode_id)
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def set_db_status_label(self, db_conf: dict):
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def set_db_status_label(self, db_conf: dict):
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self.ui.get_object('connection_label').set_text(f'{db_conf["user"]}@{db_conf["host"]}')
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self.ui.get_object('connection_label').set_text(f'{db_conf["user"]}@{db_conf["host"]}')
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self.ui.get_object('db_label').set_text(f'{db_conf["db_name"]}')
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self.ui.get_object('db_label').set_text(f'{db_conf["db_name"]}')
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def reload_base_data(self):
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"""Reload function for all base data witch is not dependant on selected season or episode"""
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# Rebuild all players store
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self.ui.get_object('all_players_store').clear()
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for player in sql.Player.select():
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self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
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# Rebuild drink store
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self.ui.get_object('drink_store').clear()
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for drink in sql.Drink.select():
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self.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
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# Rebuild seasons store
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store = self.ui.get_object('seasons_store')
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store.clear()
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for season in sql.Season.select().order_by(sql.Season.number):
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store.append([season.id, season.game_name])
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# Reload after season was changed ##################################################################################
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def reload_for_season(self):
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"""Reload all data that is dependant on a selected season"""
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season_id = self.get_selected_season_id()
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if season_id is None or season_id == -1:
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return
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# Rebuild episodes store
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selection = self.ui.get_object('episodes_tree_view').get_selection()
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selection.handler_block_by_func(self.handlers.on_selected_episode_changed)
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model, selected_paths = selection.get_selected_rows()
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model.clear()
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for episode in sql_func.get_episodes_for_season(season_id):
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model.append([episode.id, episode.name, str(episode.date), episode.number])
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if selected_paths:
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selection.select_path(selected_paths[0])
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selection.handler_unblock_by_func(self.handlers.on_selected_episode_changed)
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# Load player stats for season
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player_stats = {}
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for episode in sql_func.get_episodes_for_season(season_id):
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for player in episode.players:
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player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
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sql_func.get_player_victories_for_season(season_id, player.id)]
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store = self.ui.get_object('player_season_store')
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store.clear()
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for name, stats in player_stats.items():
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store.append([name, stats[0], stats[1]])
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# Load enemy stats for season
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season = sql.Season.get(sql.Season.id == season_id)
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enemy_stats = {
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enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
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for enemy in season.enemies}
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store = self.ui.get_object('enemy_season_store')
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store.clear()
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for name, stats in enemy_stats.items():
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store.append([name, stats[0], stats[1], stats[2]])
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# Reload after episode was changed #################################################################################
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def reload_for_episode(self):
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"""Reload all data that is dependant on a selected episode"""
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episode_id = self.get_selected_episode_id()
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if not episode_id:
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return
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episode = sql.Episode.get(sql.Episode.id == episode_id)
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store = self.ui.get_object('episode_players_store')
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store.clear()
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for player in episode.players:
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store.append([player.id, player.name, player.hex_id])
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# Reload death store for notebook view
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store = self.ui.get_object('episode_deaths_store')
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store.clear()
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for death in episode.deaths:
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penalties = [x.drink.name for x in death.penalties]
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penalties = [f'{number}x {drink}' for drink, number in Counter(penalties).items()]
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penalty_string = ', '.join(penalties)
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store.append([death.id, death.player.name, death.enemy.name, penalty_string])
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# Reload victory store for notebook view
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store = self.ui.get_object('episode_victories_store')
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store.clear()
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for victory in episode.victories:
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store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
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# Stat grid
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self.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
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self.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
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drink_count = sum(len(death.penalties) for death in episode.deaths)
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self.ui.get_object('ep_drinks_label').set_text(str(drink_count))
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self.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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l_booze = round(dl_booze / 10, 2)
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self.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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ml_booze = round(dl_booze * 10, 0)
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self.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
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enemy_list = [death.enemy.name for death in episode.deaths]
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sorted_list = Counter(enemy_list).most_common(1)
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if sorted_list:
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enemy_name, deaths = sorted_list[0]
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self.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
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def get_selected_season_id(self) -> int:
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def get_selected_season_id(self) -> int:
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"""Read ID of the selected season from the UI
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"""Read ID of the selected season from the UI
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:return: ID of the selected season
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:return: ID of the selected season
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@@ -14,7 +14,7 @@ class BaseDataHandlers:
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if entry.get_text():
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if entry.get_text():
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sql.Player.create(name=entry.get_text())
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sql.Player.create(name=entry.get_text())
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entry.set_text('')
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entry.set_text('')
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self.app.reload_base_data()
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self.app.reload()
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def do_manage_enemies(self, *_):
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def do_manage_enemies(self, *_):
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dialogs.show_manage_enemies_dialog(self.app.ui, self.app.get_selected_season_id())
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dialogs.show_manage_enemies_dialog(self.app.ui, self.app.get_selected_season_id())
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@@ -24,31 +24,31 @@ class BaseDataHandlers:
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sql.Player.update(name=value)\
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sql.Player.update(name=value)\
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.where(sql.Player.id == row[0])\
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.where(sql.Player.id == row[0])\
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.execute()
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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def on_player_hex_edited(self, _, index, value):
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def on_player_hex_edited(self, _, index, value):
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row = self.app.ui.get_object('all_players_store')[index]
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row = self.app.ui.get_object('all_players_store')[index]
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sql.Player.update(hex_id=value)\
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sql.Player.update(hex_id=value)\
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.where(sql.Player.id == row[0])\
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.where(sql.Player.id == row[0])\
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.execute()
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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def do_add_drink(self, entry):
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def do_add_drink(self, entry):
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if entry.get_text():
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if entry.get_text():
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sql.Drink.create(name=entry.get_text(), vol=0)
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sql.Drink.create(name=entry.get_text(), vol=0)
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entry.set_text('')
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entry.set_text('')
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self.app.reload_base_data()
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self.app.reload()
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def on_drink_name_edited(self, _, index, value):
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def on_drink_name_edited(self, _, index, value):
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row = self.app.ui.get_object('drink_store')[index]
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row = self.app.ui.get_object('drink_store')[index]
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sql.Drink.update(name=value)\
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sql.Drink.update(name=value)\
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.where(sql.Drink.id == row[0])\
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.where(sql.Drink.id == row[0])\
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.execute()
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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def on_drink_vol_edited(self, _, index, value):
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def on_drink_vol_edited(self, _, index, value):
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row = self.app.ui.get_object('drink_store')[index]
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row = self.app.ui.get_object('drink_store')[index]
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sql.Drink.update(vol=value) \
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sql.Drink.update(vol=value) \
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.where(sql.Drink.id == row[0]) \
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.where(sql.Drink.id == row[0]) \
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.execute()
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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@@ -13,8 +13,7 @@ class DeathHandlers:
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return
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return
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result = dialogs.show_edit_death_dialog(self.app.ui, ep_id)
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result = dialogs.show_edit_death_dialog(self.app.ui, ep_id)
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if result == Gtk.ResponseType.OK:
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if result == Gtk.ResponseType.OK:
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self.app.reload_for_season()
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self.app.reload()
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self.app.reload_for_episode()
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def on_penalty_drink_changed(self, _, path, text):
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def on_penalty_drink_changed(self, _, path, text):
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self.app.ui.get_object('player_penalties_store')[path][2] = text
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self.app.ui.get_object('player_penalties_store')[path][2] = text
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@@ -6,7 +6,7 @@ from dsst_gtk3.handlers.base_data_handlers import BaseDataHandlers
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from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
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from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
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from dsst_gtk3.handlers.death_handlers import DeathHandlers
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from dsst_gtk3.handlers.death_handlers import DeathHandlers
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from dsst_gtk3.handlers.victory_handlers import VictoryHandlers
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from dsst_gtk3.handlers.victory_handlers import VictoryHandlers
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from dsst_sql import sql_func
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from dsst_sql import sql, sql_func
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class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers, VictoryHandlers):
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class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers, VictoryHandlers):
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@@ -28,6 +28,7 @@ class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers,
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""" Signal will be sent when app should close
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""" Signal will be sent when app should close
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:param _: Arguments to the delete event
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:param _: Arguments to the delete event
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"""
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"""
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sql.db.close()
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Gtk.main_quit()
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Gtk.main_quit()
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# DEBUG Functions ##################################################################################################
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# DEBUG Functions ##################################################################################################
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@@ -11,21 +11,20 @@ class SeasonHandlers:
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name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
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name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
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if name:
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if name:
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sql.Season.create(game_name=name, number=1)
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sql.Season.create(game_name=name, number=1)
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self.app.reload_base_data()
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self.app.reload()
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def do_season_selected(self, *_):
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def do_season_selected(self, *_):
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self.app.reload_for_season()
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self.app.reload()
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def do_add_episode(self, *_):
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def do_add_episode(self, *_):
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season_id = self.app.get_selected_season_id()
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season_id = self.app.get_selected_season_id()
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if not season_id:
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if not season_id:
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return
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return
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dialogs.show_episode_dialog(self.app.ui, 'Create new Episode', season_id)
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dialogs.show_episode_dialog(self.app.ui, 'Create new Episode', season_id)
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self.app.reload_for_season()
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self.app.reload()
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def on_selected_episode_changed(self, *_):
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def on_selected_episode_changed(self, *_):
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self.app.reload_for_episode()
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self.app.reload()
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def on_episode_double_click(self, *_):
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def on_episode_double_click(self, *_):
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self.app.reload_for_episode()
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self.app.ui.get_object('stats_notebook').set_current_page(1)
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self.app.ui.get_object('stats_notebook').set_current_page(1)
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@@ -13,5 +13,4 @@ class VictoryHandlers:
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return
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return
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result = dialogs.show_edit_victory_dialog(self.app.ui, ep_id)
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result = dialogs.show_edit_victory_dialog(self.app.ui, ep_id)
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if result == Gtk.ResponseType.OK:
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if result == Gtk.ResponseType.OK:
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self.app.reload_for_season()
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self.app.reload()
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self.app.reload_for_episode()
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116
dsst/dsst_gtk3/reload.py
Normal file
116
dsst/dsst_gtk3/reload.py
Normal file
@@ -0,0 +1,116 @@
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from collections import Counter
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from gi.repository import Gtk
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from dsst_gtk3 import gtk_ui
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from dsst_sql import sql, sql_func
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from dsst_gtk3 import util
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def reload_base_data(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'):
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"""Reload function for all base data witch is not dependant on a selected season or episode
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:param app: GtkUi instance
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:param builder: Gtk.Builder with loaded UI
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"""
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# Rebuild all players store
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builder.get_object('all_players_store').clear()
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for player in sql.Player.select():
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builder.get_object('all_players_store').append([player.id, player.name, player.hex_id])
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# Rebuild drink store
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builder.get_object('drink_store').clear()
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for drink in sql.Drink.select():
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builder.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
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# Rebuild seasons store
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combo = builder.get_object('season_combo_box') # type: Gtk.ComboBox
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active = combo.get_active()
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with util.block_handler(combo, app.handlers.do_season_selected):
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store = builder.get_object('seasons_store')
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store.clear()
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for season in sql.Season.select().order_by(sql.Season.number):
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store.append([season.id, season.game_name])
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combo.set_active(active)
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def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int):
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"""Reload all data that is dependant on a selected season
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:param app: GtkUi instance
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:param builder: Gtk.Builder with loaded UI
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:param season_id: ID of the season for witch to load data
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"""
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# Rebuild episodes store
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selection = builder.get_object('episodes_tree_view').get_selection()
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with util.block_handler(selection, app.handlers.on_selected_episode_changed):
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model, selected_paths = selection.get_selected_rows()
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model.clear()
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for episode in sql_func.get_episodes_for_season(season_id):
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model.append([episode.id, episode.name, str(episode.date), episode.number])
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if selected_paths:
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selection.select_path(selected_paths[0])
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|
|
||||||
|
|
||||||
|
def reload_season_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int):
|
||||||
|
"""Load statistic data for selected season
|
||||||
|
:param builder: Gtk.Builder with loaded UI
|
||||||
|
:param app: GtkUi instance
|
||||||
|
:param season_id: ID of the season for witch to load data
|
||||||
|
"""
|
||||||
|
player_stats = {}
|
||||||
|
for episode in sql_func.get_episodes_for_season(season_id):
|
||||||
|
for player in episode.players:
|
||||||
|
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
|
||||||
|
sql_func.get_player_victories_for_season(season_id, player.id)]
|
||||||
|
store = builder.get_object('player_season_store')
|
||||||
|
store.clear()
|
||||||
|
for name, stats in player_stats.items():
|
||||||
|
store.append([name, stats[0], stats[1]])
|
||||||
|
# Load enemy stats for season
|
||||||
|
season = sql.Season.get(sql.Season.id == season_id)
|
||||||
|
enemy_stats = {
|
||||||
|
enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
|
||||||
|
for enemy in season.enemies}
|
||||||
|
store = builder.get_object('enemy_season_store')
|
||||||
|
store.clear()
|
||||||
|
for name, stats in enemy_stats.items():
|
||||||
|
store.append([name, stats[0], stats[1], stats[2]])
|
||||||
|
|
||||||
|
|
||||||
|
def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id: int):
|
||||||
|
"""Reload all data that is dependant on a selected episode
|
||||||
|
:param builder: builder: Gtk.Builder with loaded UI
|
||||||
|
:param app: app: GtkUi instance
|
||||||
|
:param episode_id: ID of the episode for witch to load data
|
||||||
|
"""
|
||||||
|
episode = sql.Episode.get(sql.Episode.id == episode_id)
|
||||||
|
store = builder.get_object('episode_players_store')
|
||||||
|
store.clear()
|
||||||
|
for player in episode.players:
|
||||||
|
store.append([player.id, player.name, player.hex_id])
|
||||||
|
# Reload death store for notebook view
|
||||||
|
store = builder.get_object('episode_deaths_store')
|
||||||
|
store.clear()
|
||||||
|
for death in episode.deaths:
|
||||||
|
penalties = [x.drink.name for x in death.penalties]
|
||||||
|
penalties = [f'{number}x {drink}' for drink, number in Counter(penalties).items()]
|
||||||
|
penalty_string = ', '.join(penalties)
|
||||||
|
store.append([death.id, death.player.name, death.enemy.name, penalty_string])
|
||||||
|
# Reload victory store for notebook view
|
||||||
|
store = builder.get_object('episode_victories_store')
|
||||||
|
store.clear()
|
||||||
|
for victory in episode.victories:
|
||||||
|
store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
|
||||||
|
|
||||||
|
# Stat grid
|
||||||
|
builder.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
|
||||||
|
builder.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
|
||||||
|
drink_count = sum(len(death.penalties) for death in episode.deaths)
|
||||||
|
builder.get_object('ep_drinks_label').set_text(str(drink_count))
|
||||||
|
builder.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
|
||||||
|
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
|
||||||
|
l_booze = round(dl_booze / 10, 2)
|
||||||
|
builder.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
|
||||||
|
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
|
||||||
|
ml_booze = round(dl_booze * 10, 0)
|
||||||
|
builder.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
|
||||||
|
enemy_list = [death.enemy.name for death in episode.deaths]
|
||||||
|
sorted_list = Counter(enemy_list).most_common(1)
|
||||||
|
if sorted_list:
|
||||||
|
enemy_name, deaths = sorted_list[0]
|
||||||
|
builder.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
|
||||||
@@ -3,6 +3,9 @@ This modules contains general utilities for the GTK application to use.
|
|||||||
"""
|
"""
|
||||||
import json
|
import json
|
||||||
import os
|
import os
|
||||||
|
from contextlib import contextmanager
|
||||||
|
from gi.repository import Gtk
|
||||||
|
from typing import Callable
|
||||||
from zipfile import ZipFile
|
from zipfile import ZipFile
|
||||||
|
|
||||||
CONFIG_PATH = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'config.json')
|
CONFIG_PATH = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'config.json')
|
||||||
@@ -18,6 +21,17 @@ DEFAULT_CONFIG = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@contextmanager
|
||||||
|
def block_handler(widget: 'Gtk.Widget', handler_func: Callable):
|
||||||
|
"""Run an operation while a signal handler for a widget is blocked
|
||||||
|
:param widget: A Gtk widget
|
||||||
|
:param handler_func: Signal handler of the widget to block
|
||||||
|
"""
|
||||||
|
widget.handler_block_by_func(handler_func)
|
||||||
|
yield
|
||||||
|
widget.handler_unblock_by_func(handler_func)
|
||||||
|
|
||||||
|
|
||||||
def get_combo_value(combo, index: int):
|
def get_combo_value(combo, index: int):
|
||||||
""" Retrieve the selected value of a combo box at the selected index in the model
|
""" Retrieve the selected value of a combo box at the selected index in the model
|
||||||
:param combo: Any Gtk Widget that supports 'get_active_iter()'
|
:param combo: Any Gtk Widget that supports 'get_active_iter()'
|
||||||
|
|||||||
Reference in New Issue
Block a user