Move reloading functions to separate module.
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@@ -14,7 +14,7 @@ class BaseDataHandlers:
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if entry.get_text():
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sql.Player.create(name=entry.get_text())
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entry.set_text('')
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self.app.reload_base_data()
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self.app.reload()
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def do_manage_enemies(self, *_):
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dialogs.show_manage_enemies_dialog(self.app.ui, self.app.get_selected_season_id())
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@@ -24,31 +24,31 @@ class BaseDataHandlers:
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sql.Player.update(name=value)\
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.where(sql.Player.id == row[0])\
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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def on_player_hex_edited(self, _, index, value):
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row = self.app.ui.get_object('all_players_store')[index]
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sql.Player.update(hex_id=value)\
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.where(sql.Player.id == row[0])\
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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def do_add_drink(self, entry):
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if entry.get_text():
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sql.Drink.create(name=entry.get_text(), vol=0)
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entry.set_text('')
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self.app.reload_base_data()
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self.app.reload()
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def on_drink_name_edited(self, _, index, value):
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row = self.app.ui.get_object('drink_store')[index]
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sql.Drink.update(name=value)\
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.where(sql.Drink.id == row[0])\
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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def on_drink_vol_edited(self, _, index, value):
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row = self.app.ui.get_object('drink_store')[index]
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sql.Drink.update(vol=value) \
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.where(sql.Drink.id == row[0]) \
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.execute()
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self.app.reload_base_data()
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self.app.reload()
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