Move reloading functions to separate module.
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@@ -1,14 +1,9 @@
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from collections import Counter
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import gi
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import math
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import os
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from dsst_gtk3.handlers import handlers
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from dsst_gtk3 import util
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from dsst_gtk3 import util, reload
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from dsst_sql import sql, sql_func
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@@ -36,109 +31,24 @@ class GtkUi:
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self.set_db_status_label(db_config)
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# Create database if not exists
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sql_func.create_tables()
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self.reload()
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self.reload_base_data()
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def reload(self):
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reload.reload_base_data(self.ui, self)
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season_id = self.get_selected_season_id()
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if season_id:
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reload.reload_episodes(self.ui, self, season_id)
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reload.reload_season_stats(self.ui, self, season_id)
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else:
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return
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episode_id = self.get_selected_episode_id()
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if episode_id:
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reload.reload_episode_stats(self.ui, self, episode_id)
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def set_db_status_label(self, db_conf: dict):
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self.ui.get_object('connection_label').set_text(f'{db_conf["user"]}@{db_conf["host"]}')
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self.ui.get_object('db_label').set_text(f'{db_conf["db_name"]}')
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def reload_base_data(self):
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"""Reload function for all base data witch is not dependant on selected season or episode"""
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# Rebuild all players store
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self.ui.get_object('all_players_store').clear()
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for player in sql.Player.select():
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self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
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# Rebuild drink store
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self.ui.get_object('drink_store').clear()
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for drink in sql.Drink.select():
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self.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
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# Rebuild seasons store
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store = self.ui.get_object('seasons_store')
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store.clear()
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for season in sql.Season.select().order_by(sql.Season.number):
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store.append([season.id, season.game_name])
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# Reload after season was changed ##################################################################################
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def reload_for_season(self):
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"""Reload all data that is dependant on a selected season"""
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season_id = self.get_selected_season_id()
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if season_id is None or season_id == -1:
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return
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# Rebuild episodes store
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selection = self.ui.get_object('episodes_tree_view').get_selection()
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selection.handler_block_by_func(self.handlers.on_selected_episode_changed)
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model, selected_paths = selection.get_selected_rows()
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model.clear()
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for episode in sql_func.get_episodes_for_season(season_id):
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model.append([episode.id, episode.name, str(episode.date), episode.number])
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if selected_paths:
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selection.select_path(selected_paths[0])
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selection.handler_unblock_by_func(self.handlers.on_selected_episode_changed)
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# Load player stats for season
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player_stats = {}
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for episode in sql_func.get_episodes_for_season(season_id):
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for player in episode.players:
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player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
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sql_func.get_player_victories_for_season(season_id, player.id)]
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store = self.ui.get_object('player_season_store')
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store.clear()
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for name, stats in player_stats.items():
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store.append([name, stats[0], stats[1]])
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# Load enemy stats for season
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season = sql.Season.get(sql.Season.id == season_id)
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enemy_stats = {
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enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
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for enemy in season.enemies}
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store = self.ui.get_object('enemy_season_store')
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store.clear()
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for name, stats in enemy_stats.items():
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store.append([name, stats[0], stats[1], stats[2]])
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# Reload after episode was changed #################################################################################
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def reload_for_episode(self):
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"""Reload all data that is dependant on a selected episode"""
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episode_id = self.get_selected_episode_id()
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if not episode_id:
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return
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episode = sql.Episode.get(sql.Episode.id == episode_id)
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store = self.ui.get_object('episode_players_store')
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store.clear()
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for player in episode.players:
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store.append([player.id, player.name, player.hex_id])
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# Reload death store for notebook view
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store = self.ui.get_object('episode_deaths_store')
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store.clear()
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for death in episode.deaths:
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penalties = [x.drink.name for x in death.penalties]
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penalties = [f'{number}x {drink}' for drink, number in Counter(penalties).items()]
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penalty_string = ', '.join(penalties)
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store.append([death.id, death.player.name, death.enemy.name, penalty_string])
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# Reload victory store for notebook view
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store = self.ui.get_object('episode_victories_store')
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store.clear()
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for victory in episode.victories:
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store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
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# Stat grid
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self.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
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self.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
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drink_count = sum(len(death.penalties) for death in episode.deaths)
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self.ui.get_object('ep_drinks_label').set_text(str(drink_count))
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self.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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l_booze = round(dl_booze / 10, 2)
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self.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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ml_booze = round(dl_booze * 10, 0)
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self.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
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enemy_list = [death.enemy.name for death in episode.deaths]
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sorted_list = Counter(enemy_list).most_common(1)
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if sorted_list:
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enemy_name, deaths = sorted_list[0]
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self.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
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def get_selected_season_id(self) -> int:
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"""Read ID of the selected season from the UI
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:return: ID of the selected season
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