Create and modify enemies function.

This commit is contained in:
luxick
2018-03-14 13:40:02 +01:00
parent 437f418f49
commit c3e6793f69
12 changed files with 582 additions and 390 deletions

View File

@@ -3,37 +3,38 @@ from gi.repository import Gtk
from dsst_gtk3 import util, gtk_ui
def reload_base_data(builder: Gtk.Builder, app: 'gtk_ui.GtkUi',):
def reload_base_data(app: 'gtk_ui.GtkUi',):
"""Reload function for all base data witch is not dependant on a selected season or episode
:param app: GtkUi instance
:param builder: Gtk.Builder with loaded UI
"""
# Rebuild all players store
builder.get_object('all_players_store').clear()
app.ui.get_object('all_players_store').clear()
for player in app.players.data:
builder.get_object('all_players_store').append([player.id, player.name, player.hex_id])
app.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
# Rebuild drink store
builder.get_object('drink_store').clear()
app.ui.get_object('drink_store').clear()
for drink in app.drinks.data:
builder.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
app.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
# Rebuild seasons store
combo = builder.get_object('season_combo_box') # type: Gtk.ComboBox
combo = app.ui.get_object('season_combo_box') # type: Gtk.ComboBox
active = combo.get_active()
with util.block_handler(combo, app.handlers.do_season_selected):
store = builder.get_object('seasons_store')
store = app.ui.get_object('seasons_store')
store.clear()
for season in app.seasons.data:
store.append([season.id, season.game_name])
combo.set_active(active)
def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'):
def reload_episodes(app: 'gtk_ui.GtkUi'):
"""Reload all data that is dependant on a selected season
:param app: GtkUi instance
:param builder: Gtk.Builder with loaded UI
"""
# Rebuild episodes store
selection = builder.get_object('episodes_tree_view').get_selection()
if not app.get_selected_season_id(): return
selection = app.ui.get_object('episodes_tree_view').get_selection()
with util.block_handler(selection, app.handlers.on_selected_episode_changed):
model, selected_paths = selection.get_selected_rows()
model.clear()
@@ -47,6 +48,7 @@ def reload_season_stats(app: 'gtk_ui.GtkUi'):
"""Load statistic data for selected season
:param app: GtkUi instance
"""
if not app.season_stats.valid: return
season_stats = app.season_stats.data
# Load player kill/death data
store = app.ui.get_object('player_season_store')
@@ -57,15 +59,17 @@ def reload_season_stats(app: 'gtk_ui.GtkUi'):
# Load enemy stats for season
store = app.ui.get_object('enemy_season_store')
store.clear()
for enemy_name, deaths, defeated, boss in season_stats.enemies:
store.append([enemy_name, defeated, deaths, boss])
for enemy_id, enemy_name, deaths, defeated, boss in season_stats.enemies:
store.append([enemy_name, defeated, deaths, boss, enemy_id])
def reload_episode_stats(app: 'gtk_ui.GtkUi'):
"""Reload all data that is dependant on a selected episode
:param app: app: GtkUi instance
"""
episode = [ep for ep in app.episodes.data if ep.id == app.get_selected_episode_id()][0]
ep_id = app.get_selected_episode_id()
if not app.episodes.valid or not ep_id: return
episode = [ep for ep in app.episodes.data if ep.id == ep_id][0]
store = app.ui.get_object('episode_players_store')
store.clear()
for player in episode.players:
@@ -106,4 +110,12 @@ def reload_episode_stats(app: 'gtk_ui.GtkUi'):
def fill_list_store(store: Gtk.ListStore, models: list):
store.clear()
for model in models:
pass
pass
def rebuild_view_data(app: 'gtk_ui.GtkUi'):
reload_base_data(app)
reload_episodes(app)
reload_episode_stats(app)
reload_season_stats(app)