Create and modify enemies function.
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@@ -1,4 +1,4 @@
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from dsst_gtk3 import dialogs
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from dsst_gtk3 import dialogs, gtk_ui
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class BaseDataHandlers:
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@@ -6,48 +6,42 @@ class BaseDataHandlers:
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def __init__(self, app: 'gtk_ui.GtkUi'):
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self.app = app
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def do_manage_players(self, *_):
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dialogs.run_management_dialog(self.app.ui, 'manage_players_dialog')
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def do_add_player(self, entry):
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if entry.get_text():
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# sql.Player.create(name=entry.get_text())
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entry.set_text('')
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self.app.reload()
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def do_manage_enemies(self, *_):
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dialogs.run_management_dialog(self.app.ui, 'manage_enemies_dialog')
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self.app.full_reload()
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def on_player_name_edited(self, _, index, value):
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row = self.app.ui.get_object('all_players_store')[index]
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# sql.Player.update(name=value)\
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# .where(sql.Player.id == row[0])\
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# .execute()
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self.app.reload()
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self.app.full_reload()
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def on_player_hex_edited(self, _, index, value):
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row = self.app.ui.get_object('all_players_store')[index]
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# sql.Player.update(hex_id=value)\
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# .where(sql.Player.id == row[0])\
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# .execute()
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self.app.reload()
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self.app.full_reload()
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def do_add_drink(self, entry):
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if entry.get_text():
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sql.Drink.create(name=entry.get_text(), vol=0)
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entry.set_text('')
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self.app.reload()
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self.app.full_reload()
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def on_drink_name_edited(self, _, index, value):
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row = self.app.ui.get_object('drink_store')[index]
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# sql.Drink.update(name=value)\
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# .where(sql.Drink.id == row[0])\
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# .execute()
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self.app.reload()
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self.app.full_reload()
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def on_drink_vol_edited(self, _, index, value):
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row = self.app.ui.get_object('drink_store')[index]
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# sql.Drink.update(vol=value) \
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# .where(sql.Drink.id == row[0]) \
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# .execute()
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self.app.reload()
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self.app.full_reload()
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@@ -1,5 +1,5 @@
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from gi.repository import Gtk
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from dsst_gtk3 import dialogs
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from dsst_gtk3 import dialogs, gtk_ui
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class DeathHandlers:
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@@ -11,9 +11,10 @@ class DeathHandlers:
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ep_id = self.app.get_selected_episode_id()
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if not ep_id:
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return
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result = dialogs.show_edit_death_dialog(self.app.ui, ep_id)
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result = dialogs.edit_death(self.app)
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if result == Gtk.ResponseType.OK:
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self.app.reload()
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self.app.episodes.valid = False
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self.app.full_reload()
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def on_penalty_drink_changed(self, _, path, text):
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self.app.ui.get_object('player_penalties_store')[path][2] = text
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@@ -1,6 +1,7 @@
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import datetime
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from dsst_gtk3 import dialogs, util, gtk_ui
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from dsst_gtk3 import dialogs, util, gtk_ui, reload
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from common import models
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from gi.repository import Gtk
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@@ -29,10 +30,28 @@ class DialogHandlers:
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def do_add_enemy(self, entry):
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if entry.get_text():
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store = self.app.ui.get_object('enemy_season_store')
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# enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
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# store.append([enemy.name, False, 0, enemy.id])
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enemy = models.Enemy()
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enemy.name = entry.get_text()
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enemy.season = self.app.get_selected_season_id()
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enemy.boss = not self.app.ui.get_object('enemy_optional_ckeck').get_active()
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self.app.ui.get_object('enemy_optional_ckeck').set_active(False)
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entry.set_text('')
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self.app.update_enemy(enemy)
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def on_enemy_name_edited(self, _, index, value):
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row = self.app.ui.get_object('enemy_season_store')[index]
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enemy = [enemy for enemy in self.app.enemies.data if enemy.id == row[4]][0]
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enemy.name = value
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self.app.update_enemy(enemy)
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def on_enemy_optional_edited(self, renderer, index):
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new_optional_value = not renderer.get_active()
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row = self.app.ui.get_object('enemy_season_store')[index]
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enemy = [enemy for enemy in self.app.enemies.data if enemy.id == row[4]][0]
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enemy.boss = new_optional_value
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self.app.update_enemy(enemy)
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def do_show_date_picker(self, entry: 'Gtk.Entry', *_):
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dialog = self.app.ui.get_object('date_picker_dialog')
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result = dialog.run()
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@@ -10,12 +10,12 @@ class SeasonHandlers:
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season = dialogs.edit_season(self.app.ui)
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if season:
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self.app.update_season(season)
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self.app.reload()
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self.app.full_reload()
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def do_season_selected(self, *_):
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self.app.episodes.valid = False
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self.app.season_stats.valid = False
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self.app.reload()
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self.app.full_reload()
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def do_add_episode(self, *_):
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season_id = self.app.get_selected_season_id()
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@@ -24,7 +24,7 @@ class SeasonHandlers:
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ep = dialogs.edit_episode(self.app, season_id)
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if ep:
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self.app.update_episode(ep)
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self.app.reload()
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self.app.full_reload()
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def on_selected_episode_changed(self, *_):
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reload.reload_episode_stats(self.app)
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@@ -13,4 +13,4 @@ class VictoryHandlers:
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return
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result = dialogs.show_edit_victory_dialog(self.app.ui, ep_id)
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if result == Gtk.ResponseType.OK:
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self.app.reload()
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self.app.full_reload()
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