Add function for adding base data and data reloading.

This commit is contained in:
luxick
2018-02-23 17:11:53 +01:00
parent b0ed96611d
commit af57942ad8
13 changed files with 1154 additions and 566 deletions

View File

@@ -0,0 +1,10 @@
from dsst_gtk3.gtk_ui import DSSTGtkUi
from dsst_sql import sql
from dsst_gtk3 import dialogs, util
class CenterHandlers:
def __init__(self, app: DSSTGtkUi):
self.app = app
def do_add_death(self, *_):
pass

View File

@@ -0,0 +1,37 @@
from dsst_gtk3.gtk_ui import DSSTGtkUi
from dsst_gtk3 import dialogs, util
from dsst_sql import sql
class DialogHandlers:
def __init__(self, app: DSSTGtkUi):
self.app = app
def do_add_player_to_episode(self, combo):
""" Signal Handler for Add Player to Episode Button in Manage Episode Dialog
:param combo: Combo box with all the available players
"""
player_id = util.Util.get_combo_value(combo, 0)
if player_id:
self.app.ui.get_object('add_player_combo_box').set_active(-1)
player = sql.Player.get(sql.Player.id == player_id)
store = self.app.ui.get_object('episode_players_store')
if not any(row[0] == player_id for row in store):
store.append([player_id, player.name, player.hex_id])
def do_add_enemy(self, entry):
if entry.get_text:
store = self.app.ui.get_object('enemy_season_store')
enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
store.append([enemy.name, False, 0])
entry.set_text('')
def do_manage_drinks(self, *_):
result = dialogs.show_manage_drinks_dialog(self.app.ui)
def do_add_drink(self, entry):
if entry.get_text:
store = self.app.ui.get_object('drink_store')
drink = sql.Drink.create(name=entry.get_text(), vol='0')
store.append([drink.id, drink.name, drink.vol])
entry.set_text('')

View File

@@ -1,11 +1,13 @@
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers.season_and_episodes import SeasonAndEpisodesHandlers
from dsst_gtk3.handlers.left_column_handlers import LeftColumnHandlers
from dsst_gtk3.handlers.players import PlayerHandlers
from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
from dsst_gtk3.handlers.center_handlers import CenterHandlers
class Handlers(SeasonAndEpisodesHandlers, PlayerHandlers):
class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandlers):
""" Class containing all signal handlers for the GTK GUI """
def __init__(self, app):
""" Initialize handler class
@@ -13,8 +15,10 @@ class Handlers(SeasonAndEpisodesHandlers, PlayerHandlers):
"""
self.app = app
# Call constructors of superclasses
SeasonAndEpisodesHandlers.__init__(self, app)
LeftColumnHandlers.__init__(self, app)
PlayerHandlers.__init__(self, app)
DialogHandlers.__init__(self, app)
CenterHandlers.__init__(self, app)
@staticmethod
def do_delete_event(*args):

View File

@@ -1,10 +1,10 @@
from datetime import datetime
from dsst_gtk3.gtk_ui import DSSTGtkUi
from dsst_gtk3.util import Util
from dsst_sql import sql
from dsst_gtk3 import dialogs
from dsst_gtk3 import dialogs, util
class SeasonAndEpisodesHandlers:
class LeftColumnHandlers:
def __init__(self, app: DSSTGtkUi):
self.app = app
@@ -12,15 +12,14 @@ class SeasonAndEpisodesHandlers:
name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
if name:
sql.Season.create(game_name=name, number=1)
self.app.reload_view_data()
self.app.reload_seasons()
def do_season_selected(self, *_):
combo = self.app.ui.get_object('season_combo_box')
season_id = Util.get_combo_value(combo, 0)
if not season_id: return
season = sql.Season.get(sql.Season.id == season_id)
for episode in season.episodes:
print(episode)
self.app.reload_for_season(self.app.get_selected_season_id())
def do_add_episode(self, *_):
episode = dialogs.show_episode_dialog(self.app.ui, 'Create new Episode')
season_id = self.app.get_selected_season_id()
if not season_id:
return
episode = dialogs.show_episode_dialog(self.app.ui, 'Create new Episode', season_id)
self.app.reload_for_season(season_id)

View File

@@ -14,14 +14,7 @@ class PlayerHandlers:
if entry.get_text():
sql.Player.create(name=entry.get_text())
entry.set_text('')
self.app.reload_view_data()
def do_add_player_to_episode(self, combo):
player_id = util.Util.get_combo_value(combo, 0)
if player_id:
self.app.ui.get_object('add_player_combo_box').set_active(-1)
player = sql.Player.get(sql.Player.id == player_id)
store = self.app.ui.get_object('episode_players_store')
if not any(row[0] == player_id for row in store):
store.append([player_id, player.name, player.hex_id])
self.app.reload_base_data()
def do_manage_enemies(self, *_):
result = dialogs.show_manage_enemies_dialog(self.app.ui, self.app.get_selected_season_id())