Add function for adding base data and data reloading.

This commit is contained in:
luxick
2018-02-23 17:11:53 +01:00
parent b0ed96611d
commit af57942ad8
13 changed files with 1154 additions and 566 deletions

View File

@@ -4,12 +4,14 @@ import os
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers import handlers
from dsst_gtk3 import util
from dsst_sql import sql
from dsst_sql import sql, sql_func
class DSSTGtkUi:
""" The main UI class """
def __init__(self):
# Load Glade UI files
self.ui = Gtk.Builder()
@@ -23,19 +25,57 @@ class DSSTGtkUi:
# Create database if not exists
sql.create_tables()
self.reload_view_data()
self.reload_base_data()
self.reload_seasons()
def reload_view_data(self):
def reload_base_data(self):
# Rebuild all players store
self.ui.get_object('all_players_store').clear()
for player in sql.Player.select():
self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
# Rebuild drink store
self.ui.get_object('drink_store').clear()
for drink in sql.Drink.select():
self.ui.get_object('drink_store').append([drink.id, drink.name, str(drink.vol)])
def reload_seasons(self):
# Rebuild seasons store
store = self.ui.get_object('seasons_store')
store.clear()
for season in sql.Season.select().order_by(sql.Season.number):
store.append([season.id, season.game_name])
def reload_for_season(self, season_id):
if season_id is None or season_id == -1:
return
# Rebuild episodes store
store = self.ui.get_object('episodes_store')
store.clear()
for episode in sql_func.get_episodes_for_season(season_id):
store.append([episode.id, episode.number, str(episode.date)])
# Load player stats for season
player_stats = {}
for episode in sql_func.get_episodes_for_season(season_id):
for player in episode.players:
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
sql_func.get_player_victories_for_season(season_id, player.id)]
store = self.ui.get_object('player_season_store')
store.clear()
for name, stats in player_stats.items():
store.append([name, stats[0], stats[1]])
# Load enemy stats for season
enemy_stats = {enemy.name: [0, 0] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
store = self.ui.get_object('enemy_season_store')
store.clear()
for name, stats in enemy_stats.items():
store.append([name, stats[0], stats[1]])
def reload_for_episode(self, episode_id):
pass
def get_selected_season_id(self):
season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
return season_id if season_id != -1 else None
if __name__ == '__main__':