Move to basic client/server structure.
This commit is contained in:
42
dsst/dsst_server/server.py
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42
dsst/dsst_server/server.py
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@@ -0,0 +1,42 @@
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import pickle
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import socket
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from data_access import sql
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from common import util, models
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PORT = 12345
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HOST = socket.gethostname()
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BUFFER_SIZE = 1024
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class DsstServer:
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def __init__(self):
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self.socket_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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print('Created socket')
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self.socket_server.bind((HOST, PORT))
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print(f'Bound socket to {PORT} on host {HOST}')
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def run(self):
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self.socket_server.listen(5)
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print('Socket is listening')
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while True:
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client, address = self.socket_server.accept()
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try:
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print(f'Connection from {address}')
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data = util.recv_msg(client)
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request = pickle.loads(data)
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print(f'Received data: {request}')
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dummy = models.Player()
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dummy.name = 'Player 1'
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dummy.hex_id = '0xC2'
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dummy.deaths = [1, 2, 3]
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util.send_msg(client, pickle.dumps(dummy))
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finally:
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client.close()
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print('Connection to client closed')
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if __name__ == '__main__':
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server = DsstServer()
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server.run()
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