Refactor and documentation.

This commit is contained in:
luxick
2018-02-27 18:59:17 +01:00
parent 2c2fea82fd
commit 1e4e319ecc
11 changed files with 117 additions and 111 deletions

View File

@@ -1,3 +1,6 @@
"""
This module contains UI functions for displaying different dialogs
"""
import gi import gi
gi.require_version('Gtk', '3.0') gi.require_version('Gtk', '3.0')
from gi.repository import Gtk from gi.repository import Gtk
@@ -42,7 +45,7 @@ def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episod
dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window")) dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title) dialog.set_title(title)
with sql.connection.atomic(): with sql.db.atomic():
if not episode: if not episode:
nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1 nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(), episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
@@ -61,7 +64,7 @@ def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episod
dialog.hide() dialog.hide()
if result != Gtk.ResponseType.OK: if result != Gtk.ResponseType.OK:
sql.connection.rollback() sql.db.rollback()
return False return False
# Save all changes to Database # Save all changes to Database
@@ -79,6 +82,10 @@ def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episod
def show_manage_players_dialog(builder: Gtk.Builder, title: str): def show_manage_players_dialog(builder: Gtk.Builder, title: str):
"""Show a dialog for managing player base data.
:param builder: Gtk.Builder object
:param title: Title for the dialog
"""
dialog = builder.get_object("manage_players_dialog") # type: Gtk.Dialog dialog = builder.get_object("manage_players_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window")) dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title) dialog.set_title(title)
@@ -109,9 +116,15 @@ def show_manage_drinks_dialog(builder: Gtk.Builder):
def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None): def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None):
"""Show a dialog for editing or creating death events.
:param builder: A Gtk.Builder object
:param episode_id: ID to witch the death event belongs to
:param death: (Optional) Death event witch should be edited
:return: Gtk.ResponseType of the dialog
"""
dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window")) dialog.set_transient_for(builder.get_object("main_window"))
with sql.connection.atomic(): with sql.db.atomic():
if death: if death:
index = util.Util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id) index = util.Util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
builder.get_object('edit_death_enemy_combo').set_active(index) builder.get_object('edit_death_enemy_combo').set_active(index)
@@ -126,10 +139,10 @@ def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Dea
# Run the dialog # Run the dialog
result = dialog.run() result = dialog.run()
dialog.hide() dialog.hide()
if result != Gtk.ResponseType.OK: if result != Gtk.ResponseType.OK:
sql.connection.rollback() sql.db.rollback()
return False return result
# Collect info from widgets and save to database # Collect info from widgets and save to database
player_id = util.Util.get_combo_value(builder.get_object('edit_death_player_combo'), 0) player_id = util.Util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
enemy_id = util.Util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3) enemy_id = util.Util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
@@ -143,4 +156,4 @@ def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Dea
drink_id = sql.Drink.get(sql.Drink.name == entry[2]) drink_id = sql.Drink.get(sql.Drink.name == entry[2])
sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id) sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
return True return result

View File

@@ -1,17 +1,13 @@
import gi import gi
import os
gi.require_version('Gtk', '3.0') gi.require_version('Gtk', '3.0')
from gi.repository import Gtk from gi.repository import Gtk
from dsst_gtk3.handlers import handlers from dsst_gtk3.handlers import handlers
from dsst_gtk3 import util from dsst_gtk3 import util
from dsst_sql import sql, sql_func from dsst_sql import sql, sql_func
class GtkUi: class GtkUi:
""" The main UI class """ """ The main UI class """
def __init__(self): def __init__(self):
# Load Glade UI files # Load Glade UI files
self.ui = Gtk.Builder() self.ui = Gtk.Builder()
@@ -26,13 +22,16 @@ class GtkUi:
self.ui.connect_signals(self.handlers) self.ui.connect_signals(self.handlers)
# Show all widgets # Show all widgets
self.ui.get_object('main_window').show_all() self.ui.get_object('main_window').show_all()
# Initialize the database
# TODO User input to select database
sql.db.init('dsst', user='dsst', password='dsst')
# Create database if not exists # Create database if not exists
sql.create_tables() sql_func.create_tables()
self.reload_base_data() self.reload_base_data()
self.reload_seasons()
def reload_base_data(self): def reload_base_data(self):
"""Reload function for all base data witch is not dependant on selected season or episode"""
# Rebuild all players store # Rebuild all players store
self.ui.get_object('all_players_store').clear() self.ui.get_object('all_players_store').clear()
for player in sql.Player.select(): for player in sql.Player.select():
@@ -41,8 +40,6 @@ class GtkUi:
self.ui.get_object('drink_store').clear() self.ui.get_object('drink_store').clear()
for drink in sql.Drink.select(): for drink in sql.Drink.select():
self.ui.get_object('drink_store').append([drink.id, drink.name, str(drink.vol)]) self.ui.get_object('drink_store').append([drink.id, drink.name, str(drink.vol)])
def reload_seasons(self):
# Rebuild seasons store # Rebuild seasons store
store = self.ui.get_object('seasons_store') store = self.ui.get_object('seasons_store')
store.clear() store.clear()
@@ -51,6 +48,7 @@ class GtkUi:
# Reload after season was changed ################################################################################## # Reload after season was changed ##################################################################################
def reload_for_season(self): def reload_for_season(self):
"""Reload all data that is dependant on a selected season"""
season_id = self.get_selected_season_id() season_id = self.get_selected_season_id()
if season_id is None or season_id == -1: if season_id is None or season_id == -1:
return return
@@ -82,6 +80,7 @@ class GtkUi:
# Reload after episode was changed ################################################################################# # Reload after episode was changed #################################################################################
def reload_for_episode(self): def reload_for_episode(self):
"""Reload all data that is dependant on a selected episode"""
episode_id = self.get_selected_episode_id() episode_id = self.get_selected_episode_id()
if not episode_id: if not episode_id:
return return
@@ -90,11 +89,17 @@ class GtkUi:
for player in sql.Episode.get(sql.Episode.id == self.get_selected_episode_id()).players: for player in sql.Episode.get(sql.Episode.id == self.get_selected_episode_id()).players:
store.append([player.id, player.name, player.hex_id]) store.append([player.id, player.name, player.hex_id])
def get_selected_season_id(self): def get_selected_season_id(self) -> int:
"""Read ID of the selected season from the UI
:return: ID of the selected season
"""
season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0) season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
return season_id if season_id != -1 else None return season_id if season_id != -1 else None
def get_selected_episode_id(self): def get_selected_episode_id(self):
"""Parse ID of the selected episode from the UI
:return: ID of the selected episode
"""
(model, tree_iter) = self.ui.get_object('episodes_tree_view').get_selection().get_selected() (model, tree_iter) = self.ui.get_object('episodes_tree_view').get_selection().get_selected()
return model.get_value(tree_iter, 0) if tree_iter else None return model.get_value(tree_iter, 0) if tree_iter else None

View File

@@ -2,7 +2,8 @@ from dsst_gtk3 import dialogs, gtk_ui
from dsst_sql import sql from dsst_sql import sql
class PlayerHandlers: class BaseDataHandlers:
"""Callback handlers for signals related to the manipulation of base data (players, drinks, ...)"""
def __init__(self, app: 'gtk_ui.GtkUi'): def __init__(self, app: 'gtk_ui.GtkUi'):
self.app = app self.app = app

View File

@@ -1,7 +1,8 @@
from dsst_gtk3 import dialogs, gtk_ui from dsst_gtk3 import dialogs, gtk_ui
class CenterHandlers: class DeathHandlers:
"""Callback handlers for signals related to managing death events"""
def __init__(self, app: 'gtk_ui.GtkUi'): def __init__(self, app: 'gtk_ui.GtkUi'):
self.app = app self.app = app

View File

@@ -3,6 +3,7 @@ from dsst_sql import sql
class DialogHandlers: class DialogHandlers:
""" Callback handlers for signals emitted from dialogs of the main window"""
def __init__(self, app: 'gtk_ui.GtkUi'): def __init__(self, app: 'gtk_ui.GtkUi'):
self.app = app self.app = app

View File

@@ -1,26 +1,25 @@
import gi import gi
import sql_func
gi.require_version('Gtk', '3.0') gi.require_version('Gtk', '3.0')
from gi.repository import Gtk from gi.repository import Gtk
from dsst_gtk3.handlers.left_column_handlers import LeftColumnHandlers from dsst_gtk3.handlers.season_handlers import SeasonHandlers
from dsst_gtk3.handlers.players import PlayerHandlers from dsst_gtk3.handlers.base_data_handlers import BaseDataHandlers
from dsst_gtk3.handlers.dialog_handlers import DialogHandlers from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
from dsst_gtk3.handlers.center_handlers import CenterHandlers from dsst_gtk3.handlers.death_handlers import DeathHandlers
from dsst_sql import sql
class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandlers): class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers):
""" Class containing all signal handlers for the GTK GUI """ """Single callback handler class derived from specialized handler classes"""
def __init__(self, app): def __init__(self, app):
""" Initialize handler class """ Initialize handler class
:param app: reference to the main application object :param app: reference to the main application object
""" """
self.app = app self.app = app
# Call constructors of superclasses # Call constructors of superclasses
LeftColumnHandlers.__init__(self, app) SeasonHandlers.__init__(self, app)
PlayerHandlers.__init__(self, app) BaseDataHandlers.__init__(self, app)
DialogHandlers.__init__(self, app) DialogHandlers.__init__(self, app)
CenterHandlers.__init__(self, app) DeathHandlers.__init__(self, app)
@staticmethod @staticmethod
def do_delete_event(*args): def do_delete_event(*args):
@@ -33,5 +32,5 @@ class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandler
@staticmethod @staticmethod
def do_delete_database(*_): def do_delete_database(*_):
sql.drop_tables() sql_func.drop_tables()
sql.create_tables() sql_func.create_tables()

View File

@@ -2,7 +2,8 @@ from dsst_sql import sql
from dsst_gtk3 import dialogs, gtk_ui from dsst_gtk3 import dialogs, gtk_ui
class LeftColumnHandlers: class SeasonHandlers:
"""Callback handlers related to signals for managing seasonal data"""
def __init__(self, app: 'gtk_ui.GtkUi'): def __init__(self, app: 'gtk_ui.GtkUi'):
self.app = app self.app = app

View File

@@ -1,3 +1,7 @@
"""
This modules contains general utilities for the GTK application to use.
"""
import os import os
from zipfile import ZipFile from zipfile import ZipFile
@@ -5,7 +9,11 @@ from zipfile import ZipFile
class Util: class Util:
@staticmethod @staticmethod
def get_combo_value(combo, index: int): def get_combo_value(combo, index: int):
""" Retrieve the selected value of a combo box at the selected index in the model """ """ Retrieve the selected value of a combo box at the selected index in the model
:param combo: Any Gtk Widget that supports 'get_active_iter()'
:param index: Index of the value in the widgets model to be retrieved
:return: The value of the model at the selected index (Default -1)
"""
tree_iter = combo.get_active_iter() tree_iter = combo.get_active_iter()
if tree_iter: if tree_iter:
return combo.get_model().get_value(tree_iter, index) return combo.get_model().get_value(tree_iter, index)
@@ -13,8 +21,14 @@ class Util:
return -1 return -1
@staticmethod @staticmethod
def get_index_of_combo_model(combo, column: int, value: int): def get_index_of_combo_model(widget, column: int, value: int):
model = combo.get_model() """Get the index of a value within a Gtk widgets model based on column an value
:param widget: Any Gtk widget that can be bound to a ListStore or TreeStore
:param column: Column in the model where to look for the value
:param value: Value to look for in the model
:return: List of the indexes where the value occurs
"""
model = widget.get_model()
return [model.index(entry) for entry in model if entry[column] == value] return [model.index(entry) for entry in model if entry[column] == value]
@staticmethod @staticmethod

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@@ -1,56 +0,0 @@
from dsst_sql import sql
class DSSTCore:
def __init__(self):
# Set DB Connection
sql.create_tables()
@staticmethod
def insert_player(model: models.Player):
return sql.Player.create(name=model.name, hex_id=model.hex_id)
@staticmethod
def insert_enemy(enemy: models.Enemy):
return sql.Enemy.create(name=enemy.name)
@staticmethod
def insert_drink(model: models.Drink):
return sql.Drink.create(name=model.name, vol=model.vol)
@staticmethod
def insert_season(season: models.Season):
return sql.Season.create(number=season.number, game_name=season.game_name, start_date=season.start_date,
end_date=season.end_date)
@staticmethod
def insert_death(death: models.Death):
return sql.Death.create(info=death.info, player=death.player.id, enemy=death.enemy.id, penalty=death.penalty.id)
@staticmethod
def insert_victory(victory: models.Victory):
return sql.Death.create(info=victory.info, player=victory.player.id, enemy=victory.enemy.id)
@staticmethod
def insert_episode(season_id: int, episode: models.Episode):
with sql.connection.atomic():
# Insert Episode Row
new_ep = sql.Episode.create(seq_number=episode.seq_number, number=episode.number, date=episode.date,
season=season_id)
# Insert participating players
for player in episode.players:
sql.EpisodePlayer.insert(episode=new_ep.id, player=player.id)
# Insert deaths in this episode
if episode.deaths:
for death in episode.deaths:
new_death = DSSTCore.insert_death(death)
sql.EpisodeDeath.create(death=new_death.id, episode=new_ep.id)
# Insert victories in this episode
if episode.victories:
for victory in episode.victories:
new_vic = DSSTCore.insert_victory(victory)
sql.EpisodeVictory.create(victory=new_vic.id, episode=new_ep.id)
if __name__ == '__main__':
core = DSSTCore()

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@@ -1,6 +1,14 @@
"""
This module contains the ORM class definitions for peewee.
To access the database import this module an run queries on the classes
Example:
from sql import Episode
query = Episode.select().where(Episode.name == 'MyName')
"""
from peewee import * from peewee import *
connection = MySQLDatabase('dsst', user='dsst', password='dsst') db = MySQLDatabase(None)
class Season(Model): class Season(Model):
@@ -11,7 +19,7 @@ class Season(Model):
end_date = DateField(null=True) end_date = DateField(null=True)
class Meta: class Meta:
database = connection database = db
class Player(Model): class Player(Model):
@@ -20,7 +28,7 @@ class Player(Model):
hex_id = CharField(null=True) hex_id = CharField(null=True)
class Meta: class Meta:
database = connection database = db
class Episode(Model): class Episode(Model):
@@ -32,7 +40,7 @@ class Episode(Model):
players = ManyToManyField(Player, backref='episodes') players = ManyToManyField(Player, backref='episodes')
class Meta: class Meta:
database = connection database = db
class Drink(Model): class Drink(Model):
@@ -41,7 +49,7 @@ class Drink(Model):
vol = DecimalField() vol = DecimalField()
class Meta: class Meta:
database = connection database = db
class Enemy(Model): class Enemy(Model):
@@ -50,7 +58,7 @@ class Enemy(Model):
season = ForeignKeyField(Season, backref='enemies') season = ForeignKeyField(Season, backref='enemies')
class Meta: class Meta:
database = connection database = db
class Death(Model): class Death(Model):
@@ -61,7 +69,7 @@ class Death(Model):
episode = ForeignKeyField(Episode, backref='deaths') episode = ForeignKeyField(Episode, backref='deaths')
class Meta: class Meta:
database = connection database = db
class Penalty(Model): class Penalty(Model):
@@ -72,7 +80,7 @@ class Penalty(Model):
ForeignKeyField(Death, backref='penalties') ForeignKeyField(Death, backref='penalties')
class Meta: class Meta:
database = connection database = db
class Victory(Model): class Victory(Model):
@@ -83,15 +91,4 @@ class Victory(Model):
episode = ForeignKeyField(Episode, backref='victories') episode = ForeignKeyField(Episode, backref='victories')
class Meta: class Meta:
database = connection database = db
def create_tables():
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
for model in models:
model.create_table()
def drop_tables():
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
connection.drop_tables(models)

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@@ -1,7 +1,14 @@
"""
This module contains shorthand functions for common queries to ease access from the UI
"""
from dsst_sql.sql import * from dsst_sql.sql import *
def get_episodes_for_season(season_id): def get_episodes_for_season(season_id: int) -> list:
"""Load list of episodes for a specific season
:param season_id: ID of a season
:return: List of sql.Episode or empty list
"""
try: try:
return list(Season.get(Season.id == season_id).episodes) return list(Season.get(Season.id == season_id).episodes)
except Episode.DoesNotExist: except Episode.DoesNotExist:
@@ -9,6 +16,11 @@ def get_episodes_for_season(season_id):
def get_player_deaths_for_season(season_id: int, player_id: int) -> int: def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
"""Load all the aggregate count of all deaths for a player in a given season
:param season_id: ID of a season
:param player_id: ID of a player
:return: Number of deaths of the player in the season
"""
deaths = 0 deaths = 0
for episode in list(Season.get(Season.id == season_id).episodes): for episode in list(Season.get(Season.id == season_id).episodes):
deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id]) deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id])
@@ -16,7 +28,25 @@ def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
def get_player_victories_for_season(season_id: int, player_id: int) -> int: def get_player_victories_for_season(season_id: int, player_id: int) -> int:
"""Load all the aggregate count of all victories for a player in a given season
:param season_id: ID of a season
:param player_id: ID of a player
:return: Number of all victories of the player in the season
"""
victories = 0 victories = 0
for episode in list(Season.get(Season.id == season_id).episodes): for episode in list(Season.get(Season.id == season_id).episodes):
victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id]) victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id])
return victories return victories
def create_tables():
"""Create all database tables"""
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
for model in models:
model.create_table()
def drop_tables():
"""Drop all data in database"""
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
db.drop_tables(models)